If you click the button that says All you can see all 3 categories combined inside of the window. These settings are broken down into categories: Lighting, Sampling and Display. In Like we mentioned before the Light window is where you can change various settings that effect how your voxel art is rendered in the scene. We will dive a little deeper into what you can do in each of these sections. By default Diffuse is used but you can change it using this window to other material types such as Glass. Matter Window – This window allows you to change the material that is used on the voxels.Notice you cannot actually edit the model anymore like you could in Model mode. Main Editor Window – This window is where you can see the rendered image as well as adjust the angle of the rendered image.The pause button allows you to manually disable it. ![]() Since rendering lights, shadows, transparencies and other visual elements is resource intensive, the engine usually takes time to render a final image which is why there is a progress bar. Render Progress Bar – This new progress bar is exclusive to Render mode.Various properties for the directional light, shadows, fog color, ground color and more. Light Window – The Light Window contains all the properties that affect the light and overall color of your scene.There are 4 main changes you’ll see when you switch from Model mode to Render mode. After you click this, the main editor window of MagicaVoxel will change and some new windows will appear on the right and left side of the view port. To render any voxel model in MagicaVoxel, first click the Render button at the top left of the Editor Window next to the Model button. How to Render a Voxel Model in MagicaVoxel To open the sample model click the “monu1” item in the Project Window on the left side of the editor. Of course, feel free to use your own model to follow along as the properties we go over apply to any voxel model in MagicaVoxel. For this tutorial we will use the “monu1” sample model that ships with MagicaVoxel.
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